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Old Mar 17, 2011, 03:14 AM // 03:14   #1
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Default Help with My Alternate 7 Hero Build

On my Main I'm using, to great success in most cases, a pretty standard template style team. N/Rit Heal, Mo/Me Heal, couple of MM's, 2 mes, and a SoS. Yes the same stuff everyone else is doing.

On my alt I've decided to try something a little different. Right off I'm not looking for MM's because I've had some issues with Mindless Minions causing reckless mob aggro in elite places such as UW, DoA, FoW, ToPK, and some dungeons where you want to pull select mobs.

So far I'm having no real issues with this but I'm continually fine tuning it as I run into road blocks. I'd like to maintain the basic Idea of the 4X Smite if I can, while the rest of the hero's support the party. (The First Slot is my Human Character).



So please offer up what you can to really make this shine.

BTW this pawned2 program is really nice!

Last edited by CrustyEarl; Mar 17, 2011 at 03:26 AM // 03:26..
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Old Mar 17, 2011, 03:28 AM // 03:28   #2
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I would take out a RoJ and put a Panic mesmer in there or your party will get owned by spells. Get rid of your monk build and put an UA build in there. Personally I would get rid of another RoJ and put a MM in there for body blockers for RoJ. Without a MM they could get past your spirits and hit your spellcasters right on.

Also to run your setup you would need to purchase 2 merc slots to get 5 monks in there. Everything else looks pretty good.

Also you may need more heal/prot for elite areas. I don't think this current team could do any area of DoA NM.
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Old Mar 17, 2011, 03:31 AM // 03:31   #3
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Change your rit healer to a n/rt, and don't use preservation. I'd change PwK on your monks for divine healing or heavens delight, they are smaller heals, but shorter cd's and don't have to hold an item. Also if you're gonna be using RoJ you should be using a snare or some sort, deep freeze is a good choice.
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Old Mar 17, 2011, 03:53 AM // 03:53   #4
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Also to run your setup you would need to purchase 2 merc slots to get 5 monks in there. Everything else looks pretty good.
I currently run this with no merc Slots
Slot 1 is Human.
Slot 2,3,4 Dunkoro, Talkora, Ogden Mo/Rit
Slot 5 is Razah Rit/Mo
Slot 6 is Xandra Rit/*
Slot 7 is Gwen Mes/Mo
Slot 8 is Norgu Mes/Rit

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Change your rit healer to a n/rt, and don't use preservation.
I would because I usually do, but in this case I needed to be able to cast empowerment. I'm using PWK for the armor and extra energy when mixed with empowerment, more then I am for the heals. If I drop PWK from the bars, then I'd probably ad another cheap source of damage over another heal.

Looking into the snare for sure. My preliminary tests didn't show much scatter, but probably because my foes went down to fast to notice it. Maybe drop a smite for an Ele/?

Last edited by CrustyEarl; Mar 17, 2011 at 03:56 AM // 03:56..
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Old Mar 17, 2011, 04:18 AM // 04:18   #5
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Originally Posted by CrustyEarl View Post
I currently run this with no merc Slots
Slot 1 is Human.
Slot 2,3,4 Dunkoro, Talkora, Ogden Mo/Rit
Slot 5 is Razah Rit/Mo
Slot 6 is Xandra Rit/*
Slot 7 is Gwen Mes/Mo
Slot 8 is Norgu Mes/Rit
Oh my bad I thought the rits were monks at a glance my bad.
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Old Mar 17, 2011, 04:54 AM // 04:54   #6
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I would make slot 7 a UA (perhaps an ele so it can spam rather freely) and change slot 8 into either a panic or keystone.

A support/hexing necro with blood ritual could be a nice touch as well.

Edit:
after some thought, you could turn some of your monk smiters into necros, since things should die extremely fast with all the jesus beams flying everywhere soul reaping should charge up their energy rather nicely, could let 1 monk be a proper healer with UA

Last edited by SapphiraTheKeen; Mar 17, 2011 at 05:06 AM // 05:06..
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Old Mar 17, 2011, 05:31 AM // 05:31   #7
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Snare...snare..and more snare and change out Preservation...it kinda sorta stinks. Maybe Healing Burst over WoH?
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Old Mar 17, 2011, 07:16 AM // 07:16   #8
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Any Ideas what to do about a snare?
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Old Mar 17, 2011, 08:35 AM // 08:35   #9
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K I've made a lot of changes here but I think I'm pretty happy with this:



Added the Panic and split as Prot (kill 2 birds with one stone)
Added the UA Hero
Slot 8 Adds a little snare Plus the second healer utilizing a necro for soulreaping E manage.
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Old Mar 17, 2011, 05:23 PM // 17:23   #10
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Really, don't put rebirth on a panic mes...you have enough hard resses already. I don't understand why people would use spirit rift on a RoJ bar, especially when you have 4x RoJ, things will be blowing up, you don't need an additional 2sec cast spell. And you still have PwK on your RoJ's, don't you want hrt on RoJ?

Your n/rt bar looks really bad, is the elite wanderlust?.. Just use a standard n'rt from pvx. I would change your UA healer, to a UA prot. Get rid of the prot skills on your mes (you have 0 fast casting on it...) put unnatural signet on it.
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Old Mar 17, 2011, 08:19 PM // 20:19   #11
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Get rid of the prot skills on your mes (you have 0 fast casting on it...) put unnatural signet on it.
Actually it was supposed to be Unnatural, that was an overlooked mistake on my part. If I dump the Prot skills what do you suggest I replace them with?

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I don't understand why people would use spirit rift on a RoJ bar, especially when you have 4x RoJ, things will be blowing up, you don't need an additional 2sec cast spell. And you still have PwK on your RoJ's, don't you want hrt on RoJ?
I went with Spirit Rift for the extra chunky Damage. In Testing the Hero's either lead with RoJ or Rift. What would you use? As the 4X smites are my main source of Damage. Whats hrt?

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Your n/rt bar looks really bad,
It can't be that bad it's almost Identical to a normal N/rt from pvx aside the snare and Wanderlust. What Elite do you suggest for it?

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I would change your UA healer, to a UA prot.
Do you have a Build code as a suggestion? Thats not going to leave me much in the way of healing.
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Old Mar 17, 2011, 09:58 PM // 21:58   #12
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I've toyed around with something similar to this and I agree that a snare is needed. While I see you attempted to add one I wouldn't exactly call it reliable. What I had success with was finding a way to put Earthen Shackles in the mix and that also gives you Wards. I also ran this as a Rt and had better luck spirit walling so the mobs were already balled up.

Last edited by AcousticMeanie; Mar 17, 2011 at 10:00 PM // 22:00..
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Old Mar 17, 2011, 10:13 PM // 22:13   #13
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Originally Posted by CrustyEarl View Post
Actually it was supposed to be Unnatural, that was an overlooked mistake on my part. If I dump the Prot skills what do you suggest I replace them with?
Flesh of my flesh and overload. And another skill of your choice, I'd usually take CoF or shatter hex.

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Originally Posted by CrustyEarl View Post
I went with Spirit Rift for the extra chunky Damage. In Testing the Hero's either lead with RoJ or Rift. What would you use? As the 4X smites are my main source of Damage. Whats hrt?
I'd usually go with mo/me for a smiter, with power drain and leech signet. Since you're using 4 smiters I'd suggest 2 having both smite hex/condition and the other 2 with some additional prot or maybe some other smite damagey skills. Mirror of disenchantment is another good skill. Or maybe put deep freeze and GoLE on one, if you feel comfortable microing it.

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Originally Posted by CrustyEarl View Post
It can't be that bad it's almost Identical to a normal N/rt from pvx aside the snare and Wanderlust. What Elite do you suggest for it?
Xinrae's is usually my #1 choice for a n/rt healer, remove binding chains, and change soothing memories for mend body and soul.

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Originally Posted by CrustyEarl View Post
Do you have a Build code as a suggestion? Thats not going to leave me much in the way of healing.
I personally like this for a UA prot hero OANDYbrvOVVPCYMgUPurrEGC

It's on a necro, and imo it's much better then e/mo.
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Old Mar 17, 2011, 10:19 PM // 22:19   #14
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Made some changes based on replies, though still hoping for a few answers to some questions. In the mean time:
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Old Mar 17, 2011, 10:23 PM // 22:23   #15
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Of course the moment I post I get answers

Quote:
I personally like this for a UA prot hero OANDYbrvOVVPCYMgUPurrEGC

It's on a necro, and imo it's much better then e/mo.
I'll check it out
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Old Mar 17, 2011, 10:41 PM // 22:41   #16
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Old Mar 18, 2011, 03:06 AM // 03:06   #17
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That build looks much better to me, still not fond of the ashes on your rt/mo RoJ'ers though.
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Old Mar 18, 2011, 06:44 AM // 06:44   #18
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That build looks much better to me, still not fond of the ashes on your rt/mo RoJ'ers though.
Yea I know, but it's better ashes now at least(MWV). E management was needed and it fills the roll somewhat plus add's armor buff.

Thanks everyone for your help. I did some quicky test runs in DoA earlier (City) and was mopping the floor with Margonites. The only troubles I really had was being in a hurry and not pulling correctly, which eventually lead to being massively over run when agroing like 3 mobs at once. Going to try again later, take my time, pull correctly and see if it pans out well. Also used it to cap a skill in the Echovald Forest and just tore through the mobs like butter.
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